Simon Jacobs was extremely helpful but through this contact it became clear that although millions of PDA devices have been sold this has yet to be reflected in terms of software sales. According to Simon Jacobs, “a game will usually sell to about 10 percent of the people who download it. A good game can hope to sell between 5 and 10 copies a day in the current market for Pocket PC”. For a small company like Xen Games, sales such as these are fine as this volume allows them to operate at a profit with only a few good titles available to the gaming public. However, if Amiga developers are expecting enormous sales from the PDA market, it just isn't going to happen, not yet at least. I tend to agree with the comment made by Infinite Ventures at a recent PocketPC summit, “they're not hardcore gamers yet”.
Even though games such as Chopper Alley, Racing Days, and Strategic Assault have achieved success in terms of rave reviews and sales, many other games have been utter flops. The Pocket Gear web site indicates that games such as puzzle and board games no longer seem to appeal to PDA users with download figures ranging from a few thousand to as low as zero. Simon Jacobs emphasized that I should warn Amiga developers that, “they will be disappointed if they expect yet another puzzle game with brightly coloured jewels forming patterns on the screen to make them rich”. Out of the twenty games so far released for the AmigaDE, thirteen were puzzle/ board games but with there already over four hundred such titles available they face some stiff competition if their games are to be commercially successful. Amiga developers must be careful to produce innovative games, which will attract the attention of PDA users.
Although I have fired a few warning shots to alert Amiga developers to some problems they may encounter, I am confident that Amiga developers can play an exciting role in the PDA market. On the web site of Pocket-G, a small company which produces entertainment software for PDA devices, they provide some interesting information as to the background of the PDA market. They explain that following the launch of the PocketPC many software companies developed and released applications but due to the relatively small market for PocketPC software, the big companies quickly lost interest in this platform. As a consequence there remains in their words “a few small, dedicated and highly productive companies”. Pocket Gear confirms this view, as companies such as ZioSoft Inc, Amazing Games, Jimmy Software and Hexacto Games tend to be responsible for producing much of the high quality titles released over the past few years. It would seem that there is plenty of room in the PDA market for Amiga developers to play a full and exciting role and so fears that they might struggle to get a foothold are unjustified.
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