Nomad is made up of six main areas; 3D, 2D, Audio, Network, Artificial Intelligence, and Application Framework. Each of these areas covers various elements for example 3D encompasses such elements as 3D model loader, world loader, terrain engine, camera movement / vision, texture handling, lighting, collision detection and world physics. The developer's attention to detail is considerable and certainly provides developers with the best tools possible to create whatever game or application you might want to make. It offers as the Nomad Team state “a one-stop solution for game development”.
Nomad will also benefit developers as it allows games to be developed in the languages that are available on the underlying operating system and has been designed to bring powerful games into resource constrained devices. One of the best highlights is that even first-time developers should be able to produce software with the aid of Nomad as the Nomad API is extremely developer friendly, allowing the implementation of a game vision to be carried out with relative ease.
The developers expect NomadGMS for AmigaDE and AmigaOS to be ready for release in late 2003.
If you have any questions or wish to offer your support then e-mail the Nomad Team at:-