Digital Images has been through a great deal over the last year and so it seemed only fair to look back with Stuart Walker to some of their experiences and to look forward to what Digital Images have in store for Amiga Gamers.
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1. Why was Space Station 3000 cancelled?
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To cut a long story short, Space Station 3000 was an experiment that
unfortunately didn't work out as well in practise as it
did on paper. Space Station 3000 sounded like an extremely nice idea, but
despite re-writing large amount of the code and
re-starting all over again a few times we decided that the game had made
very little progress over the last two and a half
years of development. Some people may note that the status bar on the game
read 90% at one time, but again that version of
the game wasn't good enough.
We felt that our time would be better spent on developing another idea and
as I said before, Space Station 3000 was an
experiment and unfortunately it didn't work. It happens when you develop
new
ideas and after playing them, it doesn't work
out to be as good as you hope. We didn't want to release a bad game when
we
could be developing something much better that
people will have fun with.
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