This weekend is special with Amiga Flame aiming to inform you the users about the future of the Amiga. As part of this weekends articles is an interview that was conducted with Fleecy Moss, a Vice-President in Amiga Inc who knows a great deal about Amiga Inc plans.
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1. Why should developers consider developing for the Amiga new system?
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The first answer is that the Amiga Digital Environment truly offers write once, run anywhere capabilities. A game company can write a game and compile to VP distributable and then it will run anywhere that a DE exist, whether it be on Linux, Windows or against the metal itself. Obviously when the host tier is another OS, then you are at the mercy of that OS, but we are tuning our system so that it will run as sweetly as possible in these situations.
The second answer is because we offer a truly scalable system. Sega have already seen the benefits of the Dreamcast API set being close to Windows – very fast ports. We go one step further - no ports at all. Very quickly, one distributable can run on many different systems, and then the developer can tune to those particular systems without having to split their distribution tree.
The third answer is because Amiga is a true gamers platform. We intend to fully support open gaming standards - we are closely watching the OpenML efforts of Khronos and have good relations with console companies as well as the more traditional desktop IHVs.
The fourth answer is because Amiga, as always, is about creating the best technology. We talk to games developers, they have valuable and key input into the system we are creating for them. No one has made effective use of two monitors, until Matrox came along – we partnered with them. No one has made effective use of Virtual Reality - this is something we are looking at strongly. No one has made effective use of parallel processing – we intend to make it a central piece of our digital environment.
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